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  #1  
Old 07-08-2020, 09:11 AM
JKelley9 JKelley9 is offline
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Default 3d snake coiling

Hey guys,

I am looking for a how-to on a design idea I have.

Goal: I want to draw a snake coiling up a circular pillar

I offset a plane to draw the tail and looked at the revolving function, but unsure if i can set it at an angle and be inconsistent (a snake may have smaller degree increments lower and go more vertical to the top).

I also looked into using pipe form and various other options.

Currently, this is beyond my level and want to do it and make it my level


How would you accomplish this?
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  #2  
Old 07-16-2020, 04:48 PM
D x D D x D is offline
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Use the coil command around a cylinder
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  #3  
Old 07-16-2020, 07:45 PM
rcrawford rcrawford is offline
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Are you going to carve it on a recoil?

The older versions of Aspire wrapped jobs made it easy to design things like that. The job was laid out as a parallelogram and you could just set your 3D model flat on that, then it would show what it looked like wrapped.

You can do the same, just takes a little math. You know the circumference of your cylinder, so lay out your workspace as a multiple of that circumference (depending how many times you want the snake to wrap around the cylinder) and lay out the 3D model of the snake at an angle on the workspace. Then use that to do a wrapped finish tool path.
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  #4  
Old 07-16-2020, 07:50 PM
JKelley9 JKelley9 is offline
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Quote:
Originally Posted by D x D View Post
Use the coil command around a cylinder
Can you modify the coil for irregular pattern?

Quote:
Originally Posted by rcrawford View Post
Are you going to carve it on a recoil?

The older versions of Aspire wrapped jobs made it easy to design things like that. The job was laid out as a parallelogram and you could just set your 3D model flat on that, then it would show what it looked like wrapped.

You can do the same, just takes a little math. You know the circumference of your cylinder, so lay out your workspace as a multiple of that circumference (depending how many times you want the snake to wrap around the cylinder) and lay out the 3D model of the snake at an angle on the workspace. Then use that to do a wrapped finish tool path.
Hm.. i have no familiarity with aspire.

The difficult part, i think, is having the coil around an object in a non-uniform pattern. I am essentially using the idea for a table leg
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Old 07-28-2020, 04:05 PM
D x D D x D is offline
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Quote:
Originally Posted by JKelley9 View Post
Can you modify the coil for irregular pattern?



Hm.. i have no familiarity with aspire.

The difficult part, i think, is having the coil around an object in a non-uniform pattern. I am essentially using the idea for a table leg

What do you mean by irregular? The coil commands has many variables.
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  #6  
Old 07-30-2020, 07:23 AM
JKelley9 JKelley9 is offline
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Quote:
Originally Posted by D x D View Post
What do you mean by irregular? The coil commands has many variables.
I don't want a uniform pattern. I can use spring and/or trace a spline by using sweep, but I feel like there may be an easier way than what i am doing.

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  #7  
Old 08-04-2020, 04:48 PM
D x D D x D is offline
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Ok got it.

This is what I did...

I created a coil. This does two things. It gives you the basic shape and a coiled line.

Then I went into the "form" tool and created a pipe. The pipe needs a path - use the line on the coil as the path! Reduce the segments a lot. Close the pipe ends (its a tab). Create the pipe. Then edit the form. It took me about 3 minutes to build something that looked like your snake.

Last edited by D x D; 08-05-2020 at 09:19 AM.
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